Chop Chop Inc. logo beside an axe embedded in a tree stump.

Current release fieldbook

Chop Chop Inc.

Chop Chop Inc. is a first-person furniture-production game released on Steam for Windows on 2026-08-07. The current knowledge anchor is Hotfix #3: the full game is live, the launch-day hotfixes are named, and the central loop is clear enough to follow from a first tree cut to a larger automated workshop. This fieldbook keeps current release facts beside the production chain, the complete 21-record Steam achievement collection, and the six dated states that explain how the game reached launch.

Use this overview as the map for the captured release: follow the production loop, open the official gallery, check the complete achievement collection, and keep the demo history separate from the current Windows release. Every route stays tied to the same App ID and dated evidence boundary.

Current anchor: Hotfix #3 Open official Steam page
Current state
Hotfix #3 · 2026-08-07
Steam App ID
4369130
Developer
NullRef Entertainment
Publisher
rokaplay select
Platform
Windows · Steam
Records
21 Steam achievements
01 / Navigate
What do you need?

Start with the production loop, scan the complete Steam achievement set, or separate demo-era information from the launch-day fixes.

02 / The loop
One log becomes a business

The confirmed production chain moves from gathering to reinvestment. Each station changes the job in front of the player while keeping the raw material, workshop, sale, and next upgrade connected.

01

Cut

Turn unusual trees into logs with the tools you have in hand.

02

Process

Convert raw timber into planks and other workable components.

03

Craft

Use workstations and machines to shape furniture and larger sets.

04

Sell

Move finished pieces into the sales and distribution loop.

05

Expand

Reinvest in tools, machines, areas, and faster production.

03 / Latest captured update

Hotfix #3

The latest first-party note fixes a possible softlock after building the cannon foundation. Steam did not publish a semantic build number, so this fieldbook uses the named hotfix.

Open Release & Updates →

Open official Steam video source

Read the captured field notes
04

The current release in one page

The full product is Chop Chop Inc. on Steam App ID 4369130, developed by NullRef Entertainment and published by rokaplay select. Steam lists a single-player Windows release with Steam Achievements, Steam Cloud, and Family Sharing. It is categorized as Adventure, while the playable identity is more specific: a first-person furniture-production loop where gathering, processing, construction, sales, and expansion are all part of the same business.

Hotfix #3 is the current captured state. Its documented change is narrow but useful: it fixes a possible softlock after building the cannon foundation. The page keeps that named hotfix instead of inventing a semantic build number, because Steam did not publish one. The launch date, current hotfix label, App ID, and platform facts are visible together so a player can distinguish the released game from the earlier public demo.

05

From a tree to a furniture business

The confirmed production loop begins with cutting trees and carrying the resulting logs into processing. Logs become planks and other workable parts; those components feed crafting stations and machines that turn raw material into furniture. Finished pieces then move into sale and distribution, giving the workshop a reason to keep improving rather than treating each craft as an isolated recipe.

Progression widens the loop through new areas and tree types, strength and stamina upgrades, business expansion, and automation. The official description also names stone, metal, and electric trees, which gives the gathering step a deliberately strange frontier. The fieldbook diagram below uses five stations—Cut, Process, Craft, Sell, Expand—to show the relationship without pretending that current sources publish a complete item, recipe, machine, or price database.

06

Three useful next stops

Gameplay is the place to inspect the loop through the official Steam gallery. It presents all twelve current store screenshots as a direct visual index, including the sawhorse crafting menu, production hall, workbench furniture, unusual environments, and first-person tools. The gallery also keeps the official reveal trailer behind a deliberate click so the page remains a readable reference before a player asks the browser to load video.

Achievements contains every current Steam record with its public description, observed global unlock rate, observation timestamp, and matching App-ID-bound icon. Updates is the historical bench: it separates the 2026-05-21 demo App ID 4707740, the 2026-08-07 full release, and Hotfix #1 through #3. Together those pages answer three different questions—what the game does, what can be tracked, and what changed—without expanding into unsupported database routes.

07

How to read the version boundary

The Steam demo is a historical state, not a current catalogue. The current site uses it to explain the path to launch, while current gameplay and achievement records remain bound to the full App ID 4369130. That distinction matters because the research capture found a much larger demo catalogue elsewhere, but no first-party current-version dataset that would justify publishing those demo records as current items.

Rates on the achievement page are observations taken on 2026-08-08T21:04:53.364Z, not permanent mechanics. Release notes retain their exact public dates and predecessor order. When Steam publishes another named update, the current anchor can move forward without rewriting the historical demo, launch, or hotfix states that make this page useful.

Content and media capture: 2026-08-08T21:04:53.364ZOfficial Steam source